A fun way for groups to organize and schedule lunch breaks. Never ask “what should we do for lunch?”
Challenge: What to Eat?
Organizing your daily lunch breaks with coworkers can become a drag. Organizing people, schedules, and cuisine options becomes cumbersome and inefficient. Axis of Eating looks to make this process fun, collaborative, and easy.
Approach
Focusing on the UX of someone creating a proposed lunch, I considered three common scenarios:
I know exactly what I want to eat
I have an idea of what I want to eat
I have no idea what to eat
While there are many other interactions considered for this app (join a Lunch Trip, comment and collaborate, and select favorite restaurants, to name a few) they are not all captured in this prototype.
This prototype explores the app’s main feature – creating a new proposal for today’s Lunch Trip. This includes restaurant and time.
See Project Notes below for information on other interactions and features.
By mapping these scenarios to three selection flows – Favorites, Search, and Help Me!, respectively – the user can quickly create their Lunch Trip with little friction (and a little bit of fun, in the case of Help Me!).
This proof-of-concept walks a user from login through Lunch Trip creation, via Search, Favorites, and Help Me! flows. In all three flows, the user selects BurgerShack and completes the Lunch Trip by selecting a departure time.
While not fully represented in the prototype, the Help Me! flow contains a collection of fun games that help the user select a restaurant. Similarly, Search and Favorites can be filtered with common conventions.
Project Notes
Future considerations include a restaurant listing engine/integration, notification settings, team collaboration tools, editing a Lunch Trip based on collaboration, and joining an existing Lunch Trip.
This POC was created for a software development team who wanted to solve their lunch scheduling problems first, then perhaps expand the idea into a consumer app.