Axis of Eating

USER PERSONAS

Group Leaders
Group Members

ABOUT THE APP

A fun way for groups to organize and schedule lunch breaks. Never ask “what should we do for lunch?”

Challenge: What to Eat?

Organizing your daily lunch breaks with coworkers can become a drag. Organizing people, schedules, and cuisine options becomes cumbersome and inefficient. Axis of Eating looks to make this process fun, collaborative, and easy.

Approach

Focusing on the UX of someone creating a proposed lunch, I considered three common scenarios:

  • I know exactly what I want to eat
  • I have an idea of what I want to eat
  • I have no idea what to eat

 

While there are many other interactions considered for this app (join a Lunch Trip, comment and collaborate, and select favorite restaurants, to name a few) they are not all captured in this prototype.

This prototype explores the app’s main feature – creating a new proposal for today’s Lunch Trip. This includes restaurant and time.

See Project Notes below for information on other interactions and features.

Solution

By mapping these scenarios to three selection flows – Favorites, Search, and Help Me!, respectively – the user can quickly create their Lunch Trip with little friction (and a little bit of fun, in the case of Help Me!).

This proof-of-concept walks a user from login through Lunch Trip creation, via Search, Favorites, and Help Me! flows. In all three flows, the user selects BurgerShack and completes the Lunch Trip by selecting a departure time.

While not fully represented in the prototype, the Help Me! flow contains a collection of fun games that help the user select a restaurant. Similarly, Search and Favorites can be filtered with common conventions.

Project Notes

  • Future considerations include a restaurant listing engine/integration, notification settings, team collaboration tools, editing a Lunch Trip based on collaboration, and joining an existing Lunch Trip.
  • This POC was created for a software development team who wanted to solve their lunch scheduling problems first, then perhaps expand the idea into a consumer app.